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<title>nizzi's CGPortoflio Gallery</title>
<link>http://nizzi.cgsociety.org/gallery/</link>
<description>nizzi's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>unit evac </title>
	<link>http://nizzi.cgsociety.org/gallery/459390</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2625/2625_1170529187_small.jpg"><br><br>I was doodling last night and ended up with this.  It’s been along time since I’ve done any artwork just for fun. :[<br />
<br />
This is a near future desert military scene.  I was just trying to do some cool armor that is somewhat realistic but also intimidating and cool [at least to me].  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> I know the whole skull helmet gas mask thing has been done to death, but I think there is still something very powerful about the theme.  <br />
<br />
I kept a pretty loose painterly feel to the image because I thought it brought some excitement and motion to the image – but mostly I did it because its fun to paint that way. <br />
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	</description>
	<pubDate>Sat, 03 Feb 2007 18:59:52 +0000</pubDate>
	</item>
	<item>
	<title>Wonder Twins Redesign, Mr_joshua (2D)</title>
	<link>http://nizzi.cgsociety.org/gallery/65688</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/2625/1091280024909_thumb.jpg"><br><br>]]>
	</description>
	<pubDate>Thu, 29 May 2003 05:46:03 +0000</pubDate>
	</item>
	<item>
	<title>Character Concepts, Mr_joshua (2D)</title>
	<link>http://nizzi.cgsociety.org/gallery/81520</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/2625/1091280024798_thumb.jpg"><br><br><img src="http://joshnizzi.home.insightbb.com/images/JN-Awakening4.JPG" border="0" alt="" /><br />
mech pilot - the body suit acts as a second skin, relaying sensory information to and from the mech<br />
<img src="http://joshnizzi.home.insightbb.com/images/JN-fem01e.JPG" border="0" alt="" /><br />
heavy armor space marine<br />
<img src="http://joshnizzi.home.insightbb.com/images/JN-Soldier013j.JPG" border="0" alt="" /><br />
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	</description>
	<pubDate>Wed, 13 Aug 2003 03:08:03 +0000</pubDate>
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	<item>
	<title>Ma2: Lone Wolf, Mr_joshua (3D)</title>
	<link>http://nizzi.cgsociety.org/gallery/144834</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/galleryimages/2625/1091280025939_thumb.jpg"><br><br>The color of the red areas of the suit and the glowing bits can be customized in multiplayer.  These colors then carry over to any vehicle or mech you commandeer.  Originally the player's name was going to go on the chest plate and the back plate as seen in the concept.  This was deemed too much work for the benefit and was dropped.<br />
The rendered image below was chosen to be included in the &quot;Into the Pixel&quot; Exhibition at E3 this year.<br />
The model is around 7000 polys with 2 512s and a 128 with normal, spec and reflection maps.  The readout on his visor animates.<br />
I'll try to get some in game shots, a shot of his back and wires shortly [more like tomorrow].<br />
Thanks,<br />
Josh<br />
<img src="http://www.joshnizzi.com/images/MA2/JoshNizzi_MA2_Pilot_detail.JPG" border="0" alt="" /><br />
<img src="http://www.joshnizzi.com/images/MA2/JoshNizzi_pilot_concept.jpg" border="0" alt="" /><br />
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	</description>
	<pubDate>Tue, 25 May 2004 04:54:54 +0000</pubDate>
	</item>
	<item>
	<title>Ma2</title>
	<link>http://nizzi.cgsociety.org/gallery/164505</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2625/2625_1093372906_small.jpg"><br><br>This is the in-game cinema model of Foster from MechAssault 2: Lone Wolf. The model is around 7500 polys with normal and specular maps.<br />
Foster is the lighthearted tech specialist/mechanic of the Wolf's Dragoons. He's got tools and gadgets all over. I'm imagining the yellow glove as a remote interface for cranes and such - it also plays Powerglove Nintendo games. <img src="http://forums.cgsociety.org/images/smilies/tongue.gif" border="0" alt="" title="" class="inlineimg" /><br />
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	</description>
	<pubDate>Tue, 24 Aug 2004 18:41:48 +0000</pubDate>
	</item>
	<item>
	<title>Ma2 </title>
	<link>http://nizzi.cgsociety.org/gallery/166945</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2625/2625_1094187724_small.jpg"><br><br>Similar to the others I’ve posted, this is a render of the in-game cinema model of Alera from MechAssault2: Lone Wolf.  This model is around 6500 polys with two 512 maps including normal maps, environment mask, specular maps, and emissives.<br />
This was by far the easiest of the cinema models to create.  There really isn't anything complicated in her design and I had the Natalia model I did earlier to start from.  This model took me about two weeks to create.<br />
Without giving too much away - Alera is a mysterious woman who is involved in intergalactic trading.  She gets involved with the Wolf Dragoons and interesting things happen.  <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" />  Can she be trusted?<br />
I’ll put the concept, wire and detail up soon.<br />
Thanks,<br />
Josh<br />
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	</description>
	<pubDate>Fri, 03 Sep 2004 05:02:08 +0000</pubDate>
	</item>
	<item>
	<title>Female Ninja - Jen</title>
	<link>http://nizzi.cgsociety.org/gallery/296013</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/2625/2625_1132647331_small.jpg"><br><br>This image started out as a doodle just for fun - my wife as a ninja.  I wanted to do something away from the sci-fi genre for a change and thought it might be funny.  Anyway I polished it up and submitted it to be in the painter book.<br />
I’m pretty happy with how this turned out considering what it is and how it started.  The environment was a good choice for me to try to tackle as it forced me to learn some new techniques.<br />
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	</description>
	<pubDate>Tue, 22 Nov 2005 08:15:38 +0000</pubDate>
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